Rotation matrix: Difference between revisions
imported>Meg Taylor m (spelling: perfom -> perform) |
imported>Paul Wormer m (→Vector rotation: equation (1) ---> equation (2)) |
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\mathbf{R}(\varphi, \hat{n})&= \mathbf{E} + \mathbf{U} + \frac{1-\cos\varphi}{\sin^2\varphi} \mathbf{U}^2 \\ | \mathbf{R}(\varphi, \hat{n})&= \mathbf{E} + \mathbf{U} + \frac{1-\cos\varphi}{\sin^2\varphi} \mathbf{U}^2 \\ | ||
&= \mathbf{E} + \mathbf{U} + \frac{1}{1+\cos\varphi} \mathbf{U}^2 | &= \mathbf{E} + \mathbf{U} + \frac{1}{1+\cos\varphi} \mathbf{U}^2 | ||
\qquad\qquad\qquad\qquad\qquad\qquad\qquad( | \qquad\qquad\qquad\qquad\qquad\qquad\qquad(2)\\ | ||
&= \cos\varphi\,\mathbf{E}+ \mathbf{U} + \frac{1}{1+\cos\varphi} \mathbf{u}\otimes\mathbf{u}\\ | &= \cos\varphi\,\mathbf{E}+ \mathbf{U} + \frac{1}{1+\cos\varphi} \mathbf{u}\otimes\mathbf{u}\\ | ||
\end{align} | \end{align} | ||
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can be computed easily and quickly. It requires not much more than the computation of the inner and cross product of '''f''' and '''t'''. | can be computed easily and quickly. It requires not much more than the computation of the inner and cross product of '''f''' and '''t'''. | ||
===Case that "from" and "to" vectors are anti-parallel=== | ===Case that "from" and "to" vectors are anti-parallel=== | ||
If the vectors '''f''' and '''t''' are nearly anti-parallel, '''f''' ≈ − '''t''', then '''f'''•'''t''' = cosφ ≈ − 1, and the denominator in Eq. ( | If the vectors '''f''' and '''t''' are nearly anti-parallel, '''f''' ≈ − '''t''', then '''f'''•'''t''' = cosφ ≈ − 1, and the denominator in Eq. (2) becomes zero, so that Eq. (2) is not applicable. | ||
The vector defining the rotation axis is nearly zero: '''u''' ≡ '''f''' × '''t''' ≈ '''f''' × (−'''f''') ≈ '''0'''. | The vector defining the rotation axis is nearly zero: '''u''' ≡ '''f''' × '''t''' ≈ '''f''' × (−'''f''') ≈ '''0'''. | ||
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Note that the vector <math>\hat{\mathbf{n}}</math> is normalized, because '''f''' is normalized, and that it lies in the ''x-y'' plane normal to the plane spanned by the ''z''-axis and '''f'''; it is in fact a unit vector along a rotated ''y''-axis obtained by rotation around the ''z''-axis. | Note that the vector <math>\hat{\mathbf{n}}</math> is normalized, because '''f''' is normalized, and that it lies in the ''x-y'' plane normal to the plane spanned by the ''z''-axis and '''f'''; it is in fact a unit vector along a rotated ''y''-axis obtained by rotation around the ''z''-axis. | ||
Given '''f''' = (''f''<sub>''x''</sub>, ''f''<sub>''y''</sub>, ''f''<sub>''z''</sub>), the matrix <math>\mathbf{R}(\pi, \hat{e}_{y'})</math> is easily and quickly calculated. The matrix rotates the body over 180° sending '''f''' to −'''f''' exactly. When '''−f''' and '''t''' are close, but not exactly equal, the earlier rotation formula Eq. ( | Given '''f''' = (''f''<sub>''x''</sub>, ''f''<sub>''y''</sub>, ''f''<sub>''z''</sub>), the matrix <math>\mathbf{R}(\pi, \hat{e}_{y'})</math> is easily and quickly calculated. The matrix rotates the body over 180° sending '''f''' to −'''f''' exactly. When '''−f''' and '''t''' are close, but not exactly equal, the earlier rotation formula Eq. (2), may be used to perform the final (small) rotation of the body that lets '''−f''' and '''t''' coincide exactly. | ||
==Change of rotation axis== | ==Change of rotation axis== |
Revision as of 01:39, 29 April 2010
In mathematics and physics a rotation matrix is synonymous with a 3×3 orthogonal matrix, which is a matrix R satisfying
where T stands for the transposed matrix and R−1 is the inverse of R.
Connection of an orthogonal matrix to a rotation
In general a motion of a rigid body (which is equivalent to an angle and distance preserving transformation of affine space) can be described as a translation of the body followed by a rotation. By a translation all points of the space are displaced, while under a rotation at least one point stays in place. Let the the fixed point be O. By Euler's theorem follows that then not only the point is fixed but also an axis—the rotation axis— through the fixed point. Write for the unit vector along the rotation axis and φ for the angle over which the body is rotated, then the rotation operator on is written as
Erect three Cartesian coordinate axes with the origin in the fixed point O and take unit vectors along the axes, then the 3×3 rotation matrix is defined by its elements :
In a more condensed notation this equation can be written as
Given a basis of a linear space, the association between a linear map and its matrix is one-to-one.
Since a rotation (for convenience sake the rotation axis and angle are suppressed in the notation) leaves all angles and distances invariant, for any pair of vectors and in the inner product is invariant, that is,
A linear map with this property is called orthogonal. It is easily shown that a similar vector-matrix relation holds. First we define column vectors (stacked triplets of real numbers given in bold face):
and observe that the inner product becomes by virtue of the orthonormality of the basis vectors
The invariance of the inner product under the rotation operator leads to
since this holds for any pair a and b it follows that a rotation matrix satisfies
where E is the 3×3 identity matrix. For finite-dimensional matrices one shows easily
A matrix with this property is called orthogonal. So, a rotation gives rise to a unique orthogonal matrix.
Conversely, consider an arbitrary point P in the body and let the vector connect the fixed point O with P. Expressing this vector with respect to a Cartesian frame in O gives the column vector p (three stacked real numbers). Multiply p by the orthogonal matrix R, then p′ = Rp represents the rotated point P′ (or, more precisely, the vector is represented by column vector p′ with respect to the same Cartesian frame). If we map all points P of the body by the same matrix R in this manner, we have rotated the body. Thus, an orthogonal matrix leads to a unique rotation. Note that the Cartesian frame is fixed here and that points of the body are rotated, this is known as an active rotation. Instead, the rigid body could have been left invariant and the Cartesian frame could have been rotated, this also leads to new column vectors of the form p′ ≡ Rp, such rotations are called passive.
Properties of an orthogonal matrix
Writing out matrix products it follows that both the rows and the columns of the matrix are orthonormal (normalized and orthogonal). Indeed,
- Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \begin{align} \mathbf{R}^\mathrm{T} \mathbf{R} &= \mathbf{E} \quad\Longleftrightarrow\quad \sum_{k=1}^{3} R_{ki}\, R_{kj} =\delta_{ij} \quad\hbox{(columns)} \\ \mathbf{R} \mathbf{R}^\mathrm{T} &= \mathbf{E} \quad\Longleftrightarrow\quad \sum_{k=1}^{3} R_{ik}\, R_{jk} =\delta_{ij} \quad\hbox{(rows)} \\ \end{align} }
where δij is the Kronecker delta.
Orthogonal matrices come in two flavors: proper (det = 1) and improper (det = −1) rotations. Indeed, invoking some properties of determinants, one can prove
- Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle 1=\det(\mathbf{E})=\det(\mathbf{R}^\mathrm{T}\mathbf{R}) = \det(\mathbf{R}^\mathrm{T})\det(\mathbf{R}) = \det(\mathbf{R})^2 \quad\Longrightarrow \quad \det(\mathbf{R}) = \pm 1. }
Compact notation
A compact way of presenting the same results is the following. Designate the columns of R by r1, r2, r3, i.e.,
- Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \mathbf{R} = \left(\mathbf{r}_1,\, \mathbf{r}_2,\, \mathbf{r}_3 \right) } .
The matrix R is orthogonal if
- Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \mathbf{r}_i^\mathrm{T} \mathbf{r}_j \equiv \mathbf{r}_i \cdot \mathbf{r}_j = \delta_{ij}, \quad i,j = 1,2,3 . }
The matrix R is a proper rotation matrix, if it is orthogonal and if r1, r2, r3 form a right-handed set, i.e.,
- Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \mathbf{r}_i \times \mathbf{r}_j = \sum_{k=1}^3 \, \varepsilon_{ijk} \mathbf{r}_k . }
Here the symbol × indicates a cross product and Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \varepsilon_{ijk}} is the antisymmetric Levi-Civita symbol,
and Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \varepsilon_{ijk} = 0} if two or more indices are equal.
The matrix R is an improper rotation matrix if its column vectors form a left-handed set, i.e.,
- Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \mathbf{r}_i \times \mathbf{r}_j = - \sum_{k=1}^3 \, \varepsilon_{ijk} \mathbf{r}_k \; . }
The last two equations can be condensed into one equation
- Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \mathbf{r}_i \times \mathbf{r}_j = \det(\mathbf{R}) \sum_{k=1}^3 \; \varepsilon_{ijk} \mathbf{r}_k }
by virtue of the the fact that the determinant of a proper rotation matrix is 1 and of an improper rotation −1. This was proved above, an alternative proof is the following: The determinant of a 3×3 matrix with column vectors a, b, and c can be written as scalar triple product
- Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \det\left(\mathbf{a},\,\mathbf{b},\, \mathbf{c}\right) = \mathbf{a} \cdot (\mathbf{b}\times\mathbf{c}) } .
It was just shown that for a proper rotation the columns of R are orthonormal and satisfy,
- Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \mathbf{r}_1 \cdot (\mathbf{r}_2 \times \mathbf{r}_3 ) = \mathbf{r}_1 \cdot\left(\sum_{k=1}^3 \, \varepsilon_{23k} \, \mathbf{r}_k \right) = \varepsilon_{231} = 1 . }
Likewise the determinant is −1 for an improper rotation.
Explicit expression of rotation operator
Let Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \overrightarrow{OP} \equiv \vec{r}} be a vector pointing from the fixed point O of a rigid body to an arbitrary point P of the body. A rotation of this arbitrary vector around the unit vector over an angle φ can be written as
- Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \mathcal{R}(\varphi, \hat{n})(\vec{r}\,)\equiv \vec{r}\,' = \vec{r}\;\cos\varphi + \hat{n} (\hat{n}\cdot\vec{r}\,)\; (1- \cos\varphi) + (\hat{n} \times \vec{r}\,) \sin\varphi . }
where • indicates an inner product and the symbol × a cross product.
It is easy to derive this result. Indeed, decompose the vector to be rotated into two components, one along the rotation axis and one perpendicular to it (see the figure on the right)
- Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \vec{r} = \vec{r}_\parallel + \vec{r}_\perp\quad\hbox{with}\quad \vec{r}_\parallel = \hat{n} (\hat{n}\cdot\vec{r}\,), \quad \vec{r}_\perp = \vec{r}- \hat{n} (\hat{n}\cdot\vec{r}\,). }
Upon rotation the component along the axis is invariant, only the component orthogonal to the axis changes. By virtue of the fact that
- Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle |\vec{r}_\perp| = |\hat{n} \times \vec{r}\,| = \sqrt{|\vec{r}\,|^2 - (\hat{n}\cdot\vec{r}\,)^2}, }
the rotation property simply is
- Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \vec{r}_\perp \mapsto \vec{r}\,'_\perp = \cos\varphi\;\vec{r}_\perp + \sin\varphi\;(\hat{n}\times\vec{r}\,). }
Hence
Some reshuffling of the terms gives the required result.
Explicit expression of rotation matrix
It will be shown that
- Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \mathbf{R}(\varphi, \hat{n}) = \mathbf{E} + \sin\varphi \mathbf{N} +(1-\cos\varphi)\mathbf{N}^2, }
where (see cross product for more details)
- Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \mathbf{N} \equiv \begin{pmatrix} 0 & -n_z & n_y \\ n_z& 0 & -n_x \\ -n_y& n_x & 0 \end{pmatrix}\quad\hbox{and}\quad \hat{n} \equiv (\hat{e}_x,\;\hat{e}_y,\;\hat{e}_z\,) \begin{pmatrix} n_x \\ n_y \\ n_z \\ \end{pmatrix} \equiv (\hat{e}_x,\;\hat{e}_y,\;\hat{e}_z\,) \; \hat{\mathbf{n}} }
Note further that the dyadic product satisfies (as can be shown by squaring N),
- Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \hat{\mathbf{n}}\otimes\hat{\mathbf{n}} = \mathbf{N}^2 + \mathbf{E}, \quad\hbox{with}\quad |\hat{\mathbf{n}}| = 1 }
and that
- Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \hat{n} (\hat{n}\cdot\vec{r}\,) \leftrightarrow (\hat{\mathbf{n}}\otimes\hat{\mathbf{n}})\;\mathbf{r} = \left(\mathbf{N}^2 + \mathbf{E}\right) \mathbf{r}. }
Translating the result of the previous section to coordinate vectors and substituting these results gives
- Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \begin{align} \mathbf{r}' &= \left[\cos\varphi\; \mathbf{E} +(1-\cos\varphi)(\mathbf{N}^2 + \mathbf{E}) + \sin\varphi \mathbf{N} \right] \mathbf{r} \\ &= \left[\mathbf{E} + (1-\cos\varphi) \mathbf{N}^2 + \sin\varphi \mathbf{N}\right] \mathbf{r}, \qquad\qquad\qquad\qquad\qquad(1) \end{align} }
which gives the desired result for the rotation matrix. This equation is identical to Eq. (2.6) of Biedenharn and Louck[1], who give credit to Leonhard Euler (ca. 1770) for this result.
For the special case φ = π (rotation over 180°), equation (1) can be simplified to
- Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \mathbf{R}(\pi, \hat{n}) = \mathbf{E} + 2 \mathbf{N}^2 = -\mathbf{E} +2\, \hat{\mathbf{n}}\otimes\hat{\mathbf{n}} }
so that
- Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \mathbf{R}(\pi, \hat{n})\, \mathbf{r} = -\mathbf{r} +2\; \hat{\mathbf{n}}\; (\hat{\mathbf{n}} \cdot\mathbf{r}), }
which sometimes[2] is referred to as reflection over a line, although it is not a reflection.
Equation (1) is a special case of the transformation properties given on p. 7 of the classical work (first edition 1904) of Whittaker[3]. To see the correspondence with Whittaker's formula, which includes also a translation over a displacement d and who rotates the vector (x−a, y−b, z−c), we must put equal to zero: a, b, c, and d in Whittaker's equation. Furthermore Whittaker uses that the components of the unit vector n are the direction cosines of the rotation axis:
- Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle n_x \equiv \cos\alpha,\quad n_y \equiv\cos\beta,\quad n_z\equiv\cos\gamma. }
Under these conditions the rotation becomes
- Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \begin{align} x' &= x-(1-\cos\varphi)\left[x\;\sin^2\alpha - y\;\cos\alpha\cos\beta - z\;\cos\alpha\cos\gamma\right] +\left[z\;\cos\beta- y\;\cos\gamma\right]\sin\varphi \\ y' &= y-(1-\cos\varphi)\left[y\;\sin^2\beta - z\;\cos\beta\cos\gamma - x\;\cos\beta\cos\alpha\right] +\left[x\;\cos\gamma- z\;\cos\alpha\right]\sin\varphi \\ z' &= z-(1-\cos\varphi)\left[z\;\sin^2\gamma - x\;\cos\gamma\cos\alpha - y\;\cos\gamma\cos\beta\right] +\left[y\;\cos\alpha- x\;\cos\beta\right]\sin\varphi \\ \end{align} }
Vector rotation
Sometimes it is necessary to rotate a rigid body so that a given vector in the body (for instance an oriented chemical bond in a molecule) is lined-up with an external vector (for instance a vector along a coordinate axis).
Let the vector in the body be f (the "from" vector) and the vector to which f must be rotated be t (the "to" vector). Let both vectors be unit vectors (have length 1). From the definition of the inner product and the cross product follows that
- Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \mathbf{f} \cdot \mathbf{t} = \cos\varphi,\quad |\mathbf{f}\times\mathbf{t}| = \sin\varphi, }
where φ is the angle (< 180°) between the two vectors. Since the cross product f × t is a vector perpendicular to the plane of both vectors, it is easily seen that a rotation around the cross product vector over an angle φ moves f to t.
Write
- Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \mathbf{u} = \mathbf{f}\times\mathbf{t}\quad \Longrightarrow\quad \mathbf{u} = \sin\varphi\hat{\mathbf{n}}, }
where Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \hat{\mathbf{n}}} is a unit vector. Define accordingly
- Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \mathbf{U} \; \stackrel{\mathrm{def}}{=} \; \sin\varphi \mathbf{N}= \sin\varphi \begin{pmatrix} 0 & -n_z & n_y \\ n_z& 0 & -n_x \\ -n_y& n_x & 0 \end{pmatrix}= \begin{pmatrix} 0 & -u_z & u_y \\ u_z& 0 & -u_x \\ -u_y& u_x & 0 \end{pmatrix} , }
so that
- Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \begin{align} \mathbf{R}(\varphi, \hat{n})&= \mathbf{E} + \mathbf{U} + \frac{1-\cos\varphi}{\sin^2\varphi} \mathbf{U}^2 \\ &= \mathbf{E} + \mathbf{U} + \frac{1}{1+\cos\varphi} \mathbf{U}^2 \qquad\qquad\qquad\qquad\qquad\qquad\qquad(2)\\ &= \cos\varphi\,\mathbf{E}+ \mathbf{U} + \frac{1}{1+\cos\varphi} \mathbf{u}\otimes\mathbf{u}\\ \end{align} }
The last equation, which follows from U2 = u⊗u − sin2φ E, is Eq. (1) of Ref. [4] after substitution of
- Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \frac{1-\cos\varphi}{\sin^2\varphi} =\frac{1-\cos\varphi}{1-\cos^2\varphi} = \frac{1}{1+\cos\varphi} . }
If the vectors are parallel, f = t, then u = 0, U = 0 and f•t = cosφ = 1, so that the equation is well-defined—it gives R(φ, n) = E, as expected. Provided f and t are not anti-parallel, the matrix Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \mathbf{R}(\varphi, \hat{n})} can be computed easily and quickly. It requires not much more than the computation of the inner and cross product of f and t.
Case that "from" and "to" vectors are anti-parallel
If the vectors f and t are nearly anti-parallel, f ≈ − t, then f•t = cosφ ≈ − 1, and the denominator in Eq. (2) becomes zero, so that Eq. (2) is not applicable. The vector defining the rotation axis is nearly zero: u ≡ f × t ≈ f × (−f) ≈ 0.
Clearly, a two-fold rotation (angle 180°) around any rotation axis perpendicular to f will map f onto −f. This freedom in choice of the two-fold axis is consistent with the indeterminacy in the equation that occurs for cosφ = −1.
Since −E (inversion) sends f to −f, one could naively assume that all position vectors of the rigid body may be inverted by −E. However, if the rigid body is not symmetric under inversion (does not have a symmetry center), inversion turns the body into a non-equivalent one. For instance, if the body is a right-hand glove, inversion sends it into a left-hand glove; it is well-known that a right-hand and a left-hand glove are different.
Recall that f is a unit vector. If f is on the z-axis, |fz| = 1, then the following rotation around the y-axis turns f into −f:
- Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \mathbf{R}(\pi, \hat{e}_{y}) \mathbf{f} = \begin{pmatrix} -1 & 0 & 0 \\ 0 & 1 & 0 \\ 0 & 0 & -1 \\ \end{pmatrix} \begin{pmatrix} 0 \\ 0 \\\pm 1 \end{pmatrix} = \begin{pmatrix} 0 \\ 0 \\\mp 1 \end{pmatrix} }
If f is not on the z-axis, fz ≠ 1, then the following orthogonal matrix sends f to −f and hence gives a 180° rotation of the rigid body
To show this we insert
into the expression for rotation over 180° introduced earlier:
Note that the vector Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \hat{\mathbf{n}}} is normalized, because f is normalized, and that it lies in the x-y plane normal to the plane spanned by the z-axis and f; it is in fact a unit vector along a rotated y-axis obtained by rotation around the z-axis.
Given f = (fx, fy, fz), the matrix Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \mathbf{R}(\pi, \hat{e}_{y'})} is easily and quickly calculated. The matrix rotates the body over 180° sending f to −f exactly. When −f and t are close, but not exactly equal, the earlier rotation formula Eq. (2), may be used to perform the final (small) rotation of the body that lets −f and t coincide exactly.
Change of rotation axis
Euler's theorem states that a rotation is characterized by a unique axis (an eigenvector with unit eigenvalue) and a unique angle. As a corollary of the theorem follows that the trace of a rotation matrix is equal to
- Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \mathrm{Tr}[\mathbf{R}(\varphi, \hat{n})] = 2\cos\varphi +1, }
and hence the trace depends only on the rotation angle and is independent of the axis. Let A be an orthogonal 3×3 matrix (not equal to E), then, because cyclic permutation of matrices under the trace is allowed (i.e., leaves the trace invariant),
- Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \mathrm{Tr}[\mathbf{A} \mathbf{R}(\varphi, \hat{n}) \mathbf{A}^\mathrm{T}] = \mathrm{Tr}[ \mathbf{R}(\varphi, \hat{n}) \mathbf{A}^\mathrm{T}\mathbf{A}] = \mathrm{Tr}[\mathbf{R}(\varphi, \hat{n})] . }
As a consequence it follows that the two matrices
- Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \mathbf{R}(\varphi, \hat{n})\quad \hbox{and}\quad \mathbf{A} \mathbf{R}(\varphi, \hat{n}) \mathbf{A}^\mathrm{T} }
describe a rotation over the same angle φ but around different axes. The eigenvalue equation can be transformed
- Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \mathbf{R}(\varphi, \hat{n})\;\hat{n} = \hat{n} \;\Longrightarrow\; \left(\mathbf{A}\,\mathbf{R}(\varphi, \hat{n})\,\mathbf{A}^\mathrm{T}\right) \;\mathbf{A}\hat{n} = \mathbf{A}\hat{n} }
which shows that the transformed eigenvector is the rotation axis of the transformed matrix, or
- Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \mathbf{R}(\varphi, \mathbf{A}\hat{n})= \mathbf{A}\,\mathbf{R}(\varphi, \hat{n})\,\mathbf{A}^\mathrm{T} . }
References
- ↑ L. C. Biedenharn and J. D. Louck, Angular Momentum in Quantum Physics, Addison-Wesley, Reading, Mass. (1981) ISBN 0-201-13507-8
- ↑ Wikipedia Retrieved July 20, 2009
- ↑ E. T. Whittaker, A Treatise on the Dynamics of Particles and Rigid Bodies, Cambridge University Press (1965)
- ↑ T. Möller and J. F. Hughes, J. Graphics Tools, 4 pp. 1–4 (1999).