User:Lance Knifehand: Difference between revisions
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I am a Software Engineer with over a decade of experience working in both online and offline software projects. I have done work in ASP, .NET, C, C++, C#, Flash AS3, HTML, Java, J2EE, Javascript, PHP, SQL, XML, RegExp, LUA, and CSS, and am familiar with a wide array of technologies (Adobe, Microsoft, GNU, etc) and methodologies. | I am a Software Engineer with over a decade of experience working in both online and offline software projects. I have done work in ASP, .NET, C, C++, C#, Flash AS3, HTML, Java, J2EE, Javascript, PHP, SQL, XML, RegExp, LUA, and CSS, and am familiar with a wide array of technologies (Adobe, Microsoft, GNU, etc) and methodologies. | ||
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I mostly work in the corporate sector, but enjoy programming both games and apps in my spare time. | I mostly work in the corporate sector, but enjoy programming both games and apps in my spare time. | ||
{{Userplan-all|Lance Knifehand|Lance_Knifehand}} | |||
[[Category:CZ Authors|Knifehand, Lance]] | [[Category:CZ Authors|Knifehand, Lance]] | ||
[[Category:CZ Editors|Knifehand, Lance]][[Category:Computers Authors|Knifehand, Lance]] [[Category:Computers Editors|Knifehand, Lance]] | [[Category:Inactive CZ Editors|Knifehand, Lance]][[Category:Computers Authors|Knifehand, Lance]] [[Category:Inactive Computers Editors|Knifehand, Lance]] | ||
{{DEFAULTSORT:Knifehand, Lance}} | {{DEFAULTSORT:Knifehand, Lance}} |
Latest revision as of 03:14, 22 November 2023
The account of this former contributor was not re-activated after the server upgrade of March 2022.
I am a Software Engineer with over a decade of experience working in both online and offline software projects. I have done work in ASP, .NET, C, C++, C#, Flash AS3, HTML, Java, J2EE, Javascript, PHP, SQL, XML, RegExp, LUA, and CSS, and am familiar with a wide array of technologies (Adobe, Microsoft, GNU, etc) and methodologies.
At university my focus was in computer science and English, and in my professional career I have worked as a developer, technical director, and everywhere in between. I'm very passionate about good programming practices and writing efficient code, taking into account both big O and memory, and believe that an exhaustive design and engineering document, though time-consuming, always saves you money in the long run.
I mostly work in the corporate sector, but enjoy programming both games and apps in my spare time.
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