Moving least squares: Difference between revisions
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In [[computer graphics]], the moving least squares method is useful for reconstructing a surface from a set of points. Often it is used to create a 3D surface from a cloud of points through either [[downsampling]] or [[upsampling]]. | In [[computer graphics]], the moving least squares method is useful for reconstructing a surface from a set of points. Often it is used to create a 3D surface from a cloud of points through either [[downsampling]] or [[upsampling]]. | ||
== See also == | |||
*[[Function approximation]] | |||
*[[Weighted least squares]] | |||
*[[Optimization]] |
Revision as of 23:24, 23 November 2007
Moving least squares is a method of approximating a continuous functions from a set of eventually unorganized point samples via the calculation of a weighted least squares measure biased towards the region around the point at which the approximation value is requested.
In computer graphics, the moving least squares method is useful for reconstructing a surface from a set of points. Often it is used to create a 3D surface from a cloud of points through either downsampling or upsampling.