Archive:Weekly Wiki: Difference between revisions

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imported>Larry Sanger
imported>Denis Cavanagh
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I'm thinking something like a game.  Here is an example, but only an example.  Points are, somehow, assigned to different articles.  This could be part of the game: the general public can nominate and vote on topics, and this results in the ranking of different articles.  Then, if I write an article that is at least N words long, I can claim the points for that article.  Or perhaps the demand for an article becomes a multiplier, with each word in an article that you add--before anyone else adds a word, perhaps?--being multiplied by that amount.  For instance, if the most in-demand Philosophy article gets a multiplier of 3.0, the second gets 2.8, and so on, so that if I write 100 words, I get 300 points, 280 points, and so forth.  I think maybe the biggest challenge about this particular kind of game is to making winning attractive.  How can we make people want to win?  Anyway... --[[User:Larry Sanger|Larry Sanger]] 04:30, 15 August 2007 (CDT)
I'm thinking something like a game.  Here is an example, but only an example.  Points are, somehow, assigned to different articles.  This could be part of the game: the general public can nominate and vote on topics, and this results in the ranking of different articles.  Then, if I write an article that is at least N words long, I can claim the points for that article.  Or perhaps the demand for an article becomes a multiplier, with each word in an article that you add--before anyone else adds a word, perhaps?--being multiplied by that amount.  For instance, if the most in-demand Philosophy article gets a multiplier of 3.0, the second gets 2.8, and so on, so that if I write 100 words, I get 300 points, 280 points, and so forth.  I think maybe the biggest challenge about this particular kind of game is to making winning attractive.  How can we make people want to win?  Anyway... --[[User:Larry Sanger|Larry Sanger]] 04:30, 15 August 2007 (CDT)
LOL, writing the article in itself is winning! <ref>trying to be as cheesy as possible</ref>
<references/>


== See also ==
== See also ==

Revision as of 03:32, 15 August 2007

What's the Weekly Wiki?

It's an informal meeting/workshop/get-together, in which we can (once a week) expect to be able to interact with other Citizens in something closer to real-time. So you can announce your new articles; request help with articles; ask questions about policy or the software; introduce proposals; generally chat; etc.

When?

Wednesdays when there's no Write-a-Thon, at:

  • Wednesday UTC 0900 (= 7 PM Sydney)
  • Wednesday UTC 1800 (= 7 PM London, 8 PM Paris)
  • Thursday UTC 0100 (= Wednesday 6 PM California, 9 PM New York)

We'll say that the Weekly Wiki happens for two hours beginning at each of those times, but anytime Wednesday, you can write on the Weekly Wiki page.

Pow-wow here

What time is it now where? --Larry Sanger 03:00, 15 August 2007 (CDT)

I'll be back in an hour. --Larry Sanger 03:05, 15 August 2007 (CDT)

I'll be about during the day, hopefully will add one or two articles somewhere. Denis Cavanagh 03:46, 15 August 2007 (CDT)

I'm probably going to spend some time working on philosophy today (harder since I don't have immediate access to my philosophy books)--if you, especially non-philosophers, want to take a look and give me some brief advice about how to make that clearer and more interesting, I would love that. --Larry Sanger 04:04, 15 August 2007 (CDT)

How to motivate people to work on in-demand topics?

One thing I've been trying to think of a way to do is to motivate people to work on the more in-demand topics, essential concepts and basic jargon, and also top-level articles about disciplines and subdisciplines. Can we brainstorm a little about that? --Larry Sanger 04:04, 15 August 2007 (CDT)

We could always do something about the wanted pages list: http://en.citizendium.org/wiki/Special:Wantedpages Denis Cavanagh 04:08, 15 August 2007 (CDT)

Yes, but do what?

I'm thinking something like a game. Here is an example, but only an example. Points are, somehow, assigned to different articles. This could be part of the game: the general public can nominate and vote on topics, and this results in the ranking of different articles. Then, if I write an article that is at least N words long, I can claim the points for that article. Or perhaps the demand for an article becomes a multiplier, with each word in an article that you add--before anyone else adds a word, perhaps?--being multiplied by that amount. For instance, if the most in-demand Philosophy article gets a multiplier of 3.0, the second gets 2.8, and so on, so that if I write 100 words, I get 300 points, 280 points, and so forth. I think maybe the biggest challenge about this particular kind of game is to making winning attractive. How can we make people want to win? Anyway... --Larry Sanger 04:30, 15 August 2007 (CDT)

LOL, writing the article in itself is winning! [1]

  1. trying to be as cheesy as possible

See also