High Elf
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In Game History
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In Imperial speech, the haughty, tall, golden-skinned peoples of Summerset Isle are called "High Elves," but they call themselves the "Altmer," or the "Cultured People." In the Empire, "High" is often understood to mean "tall," "proud," or "snobbish." The High Elves confidently consider themselves, with some justice, as the most civilized culture of Tamriel; the common tongue of the Empire, Tamrielic, is based on Altmer speech and writing, and most of the Empire's arts, crafts, and sciences are derived from High Elven traditions. However, the High Elf's smug self-assurance of his superiority can be hard to bear for those of other races. Deft, intelligent, and strong-willed, High Elves are often gifted in the arcane arts, and High Elves boast that their sublime physical natures make them far more resistant to disease than the "lesser races."
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Specials |
Skill Bonuses |
Notes
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Fortified Maximum Magicka (magnitude 100, constant); Weakness to Fire, Frost, and Shock (magnitude 25, constant); Resist Disease (magnitude 75, constant)
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Alchemy +5, Alteration +10, Conjuration +5, Destruction +10, Illusion +5, Mysticism +10
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Recommended for offensive, go-for-broke spellcasters. Very aggressive and risky to combine with Apprentice birthsign for very high maximum Magicka and very high vulnerability to spellcasting enemies. Choose a High Elf over the Breton for slightly better melee attributes.
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Attribute differences between the sexes |
Sample Names
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Strength |
Intelligence |
Willpower |
Agility |
Speed |
Endurance |
Luck |
Personality |
Male |
Female
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Male
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30
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50
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40
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40
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30
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40
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50
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40
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Erandur, Sinderion, Aicantar, Nerien, Valmir, Nelacar, Naarifin, Sanyon, Faramel
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Faire, Aste, Nenya, Alanwe, Aranande, Nuralanya, Elenwen, Nirya, Essalma, Fistelle
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Female
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30
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50
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40
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40
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40
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30
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50
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40
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