Talk:Jet Set Willy/Draft: Difference between revisions
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imported>Howard C. Berkowitz (→Toward Approval: new section) |
imported>Jess Key |
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**Reduce the size of the infobox or the graphic in it | **Reduce the size of the infobox or the graphic in it | ||
--[[User:Howard C. Berkowitz|Howard C. Berkowitz]] 13:23, 28 July 2010 (UTC) | --[[User:Howard C. Berkowitz|Howard C. Berkowitz]] 13:23, 28 July 2010 (UTC) | ||
: Images and layout are always difficult as readers use different screen resolutions. On mine it looked fine, but I've changed it a bit and tested it on a lower resolution. What do you think? | |||
: The colour code was explained when it said "When the game was loaded it would as for one of those codes, and the user had to enter it in order to proceed." This was probably too brief an explanation, so I have expanded it with an example. Does that make sense? You can see an example of the screen that asked for the code [http://1.bp.blogspot.com/_YroxTydVv2U/SnaN7B_k7nI/AAAAAAAAAbU/K89cCKMDP9s/s320/JetSetCodes.JPG here], but I didn't want to include it as there are already perhaps too many images. | |||
: --[[User:Chris Key|Chris Key]] 15:34, 28 July 2010 (UTC) |
Revision as of 09:34, 28 July 2010
[ is correct
Please do not remove the [ symbol from the catalog for room 64. It is correct. --Chris Key 15:00, 12 July 2010 (UTC)
I'm not sure I want to know the answer... :-)
What is the antecedent of "it" in "When this happens Willy automatically runs at double speed towards The Bathroom, sticks his head in it and waggles his legs in the air." --Howard C. Berkowitz 18:36, 12 July 2010 (UTC)
- Good catch. I have changed the word "it" to the word "toilet". --Chris Key 19:09, 12 July 2010 (UTC)
Toward Approval
I think it is very close.
Two fairly minor points:
- The color code keying is fascinating but tantalizing -- I can guess at several ways the color code might be used, but I'd be interested in knowing how it actually was used.
- Some layout work would help at the beginning; I find it a bit jarring to my eyes. Some suggestions, which might be done singly or in combination to get more whitespace between the graphics:
- Move the TOC to the very top
- Move the "Maria blocks" down a bit further
- Reduce the size of the infobox or the graphic in it
--Howard C. Berkowitz 13:23, 28 July 2010 (UTC)
- Images and layout are always difficult as readers use different screen resolutions. On mine it looked fine, but I've changed it a bit and tested it on a lower resolution. What do you think?
- The colour code was explained when it said "When the game was loaded it would as for one of those codes, and the user had to enter it in order to proceed." This was probably too brief an explanation, so I have expanded it with an example. Does that make sense? You can see an example of the screen that asked for the code here, but I didn't want to include it as there are already perhaps too many images.
- --Chris Key 15:34, 28 July 2010 (UTC)
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