The Elder Scrolls IV: Oblivion/Catalogs/Races: Difference between revisions
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imported>Drew R. Smith No edit summary |
imported>Drew R. Smith No edit summary |
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{{Anchor|Orc}} | {{Anchor|Orc}} | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | ! Orc | ||
! | ! colspan="20"| In Game History | ||
|- | |||
| rowspan=7|[[image:Orc.png|150px]] | |||
| colspan=20|These sophisticated barbarian beast peoples of the Wrothgarian and Dragontail Mountains are noted for their unshakeable courage in war and their unflinching endurance of hardships. In the past, Orcs have been widely feared and hated by the other nations and races of Tamriel, but they have slowly won acceptance in the Empire, in particular for their distinguished service in the Emperor's Legions. Orcish armorers are prized for their craftsmanship, and Orc warriors in heavy armor are among the finest front-line troops in the Empire. Most Imperial citizens regard Orc society as rough and cruel, but there is much to admire in their fierce tribal loyalties and generous equality of rank and respect among the sexes. | |||
|- | |||
! colspan=5|Specials !! colspan=5|Skill Bonuses !! Notes | |||
|- | |- | ||
| | | colspan=5|Berserk (Fortify Health 20, Fortify Fatigue 200, Fortify Strength 50, Drain Agility 100; duration 60; once a day), Resist Magicka (magnitude 25) | ||
| | | colspan=5|Armorer +10, Block +10, Blunt +10, Hand-to-Hand +5, Heavy Armor +10 | ||
| | | Recommended for melee fighters. Best skill bonuses, and Berserk is cool. Attributes are significantly inferior to Nord or Redguard for a pure melee role. | ||
|- | |- | ||
|-valign="top" | |-valign="top" | ||
| | | rowspan=2| | ||
! colspan=8|Attribute differences between the sexes | |||
| | |||
! colspan= | |||
|- | |- | ||
|-valign="top" | |-valign="top" | ||
! Strength !! Intelligence !! Willpower !! Agility !! Speed !! Endurance !! Luck !! Personality | |||
|- | |- | ||
|-valign="top" | |-valign="top" | ||
! Male | ! Male | ||
| 45 | |||
| 30 | |||
| 50 | |||
| 35 | |||
| 30 | |||
| 50 | |||
| 50 | |||
| 30 | |||
|- | |- | ||
|-valign="top" | |-valign="top" | ||
! Female | ! Female | ||
| | | 45 | ||
| 40 | |||
| 45 | |||
| 35 | |||
| 30 | |||
| 50 | |||
| 50 | |||
| 25 | |||
|} | |} | ||
{{Anchor|Redguard}} | {{Anchor|Redguard}} |
Revision as of 04:16, 1 October 2009
Wood Elf | In game history | ||||||||||||||||||||||||||||||||||||||||||
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The Wood Elves are the various barbarian Elven clanfolk of the Western Valenwood forests. In the Empire, they are collectively referred to as "Wood Elves," but "Bosmer," or "the Tree-Sap People," is what they call themselves. "Tree-Sap" suggests the wild vitality and youthful energy of Wood Elves, in contrast with their more dour cousins, the Altmer and Dunmer. Bosmer reject the stiff, formal traditions of Aldmeri high culture, preferring a romantic, simple existence in harmony with the land, its wild beauty and wild creatures. These country cousins of the High Elves and Dark Elves are nimble and quick in body and wit, and because of their curious natures and natural agility, Wood Elves are especially suitable as scouts, agents, and thieves. But most of all, the Wood Elves are known for their skills with bows; there are no finer archers in all of Tamriel.
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