Sacrificial decoy: Difference between revisions
imported>Howard C. Berkowitz No edit summary |
imported>Gareth Leng No edit summary |
||
Line 5: | Line 5: | ||
Submarines can launch such decoys as the Long-Endurance <u>Mo</u>bile Submarine Simulator (LEMOSS), which is built into a long-range torpedo housing, but carries an acoustic submarine simulator rather than a warhead. Ideally, it will seem enough like the real submarine that the enemy will attack it. | Submarines can launch such decoys as the Long-Endurance <u>Mo</u>bile Submarine Simulator (LEMOSS), which is built into a long-range torpedo housing, but carries an acoustic submarine simulator rather than a warhead. Ideally, it will seem enough like the real submarine that the enemy will attack it. | ||
==References== | |||
<references/> |
Revision as of 11:09, 24 January 2009
In electronic warfare, a sacrificial decoy tries to convince an enemy threat (e.g., a missile) to attack it, rather than the real target. In contrast, a deceptive decoy is intended to interfere with the threat's tracking or guidance mechanism, so it loses the target or fails to attack anything.
The AN/ALE-55 aircraft-towed decoy can operate in both modes. Obviously, sacrifice is the last resort. Aircraft equipped with the AN/ALE-55, which is deployed by the AN/ALE-47 expendables dispenser, may then release an additional decoy. Again, it is preferable that the decoy deceive rather than seduce.
Submarines can launch such decoys as the Long-Endurance Mobile Submarine Simulator (LEMOSS), which is built into a long-range torpedo housing, but carries an acoustic submarine simulator rather than a warhead. Ideally, it will seem enough like the real submarine that the enemy will attack it.