Game theory/Related Articles: Difference between revisions
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imported>Marcelo B. Barata Ribeiro No edit summary |
imported>Howard C. Berkowitz No edit summary |
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* [[Strategy]] | * [[Strategy]] | ||
* [[Scenario]]s | * [[Scenario]]s | ||
{{r|Compellence}} | |||
{{r|Deterrence}} | |||
{{r|Mutual assured destruction}} | |||
{{r|Military strategy}} | |||
==Related Topics== | ==Related Topics== | ||
{{r|Chess}} | |||
{{r|Pareto efficiency}} | {{r|Pareto efficiency}} | ||
{{r|War Games (movie)}} | |||
{{r|Cognitive traps for intelligence analysis}} | |||
{{r|Cognitive dissonance}} | |||
{{r|Groupthink}} |
Revision as of 14:30, 6 December 2008
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- See also changes related to Game theory, or pages that link to Game theory or to this page or whose text contains "Game theory".
Parent Topics
- Game [r]: A structured or semi-structured contrived activity, primarily undertaken for enjoyment or, sometimes, practice. [e]
- Economics [r]: The analysis of the production, distribution, and consumption of goods and services. [e]
- Applied mathematics [r]: Add brief definition or description
Subtopics
- Prisoner's dilemma [r]: In game theory, a non-zero sum game in which mutual cooperation is better for all participants than uncoordinated attempts to maximize individual personal gains. [e]
- Nash equilibrium [r]: A situation in game theory in which no player can improve his position, given the responses of the other players. [e]
- Rules
- Strategy
- Scenarios
- Compellence [r]: Add brief definition or description
- Deterrence [r]: Add brief definition or description
- Mutual assured destruction [r]: Add brief definition or description
- Military strategy [r]: Add brief definition or description
Related Topics
- Chess [r]: 2-player board game for a checkered board; requires skill, strategy and intellect; the 1960s 3M Bookshelf game series included a version of Chess [e]
- Pareto efficiency [r]: A Pareto-efficient situation is defined as one from which no change could benefit anyone without harming someone else, and the Pareto criterion for the assessment of a change requires that someone must gain from it and no-one most lose. [e]
- War Games (movie) [r]: Add brief definition or description
- Cognitive traps for intelligence analysis [r]: Add brief definition or description
- Cognitive dissonance [r]: Add brief definition or description
- Groupthink [r]: Add brief definition or description