Fighting Fantasy: Difference between revisions
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Somewhat taken aback by how to deal with this concept — should it be considered a book or a game, and should it be aimed at children or at adults? — Penguin took a year to approve the proposal, during which time the [[Endless Quest]] series of gamebooks was released in the United States. When the green light was finally given, Jackson and Livingstone set to work on what was to be unveiled to the world as ''[[The Warlock of Firetop Mountain]]''. A dungeon quest where the hero battled through monsters and mazes to confront an evil sorcerer in his underground lair, the two authors worked concurrently on different parts of the adventure, Livingstone writing the first half, Jackson the second, although stylistic differences meant Jackson (“I drew the short straw”) later had to rewrite the earlier sections to make the story coherent [http://web.archive.org/web/20020223110653/http://fightingfantasy.com/fflett.htm#Steve%20Jackson]. Finally published in August 1982 in Penguin’s children’s imprint, Puffin Books, a slow initial uptake gave way to great success, with the book being reprinted twenty times before its first anniversary. | Somewhat taken aback by how to deal with this concept — should it be considered a book or a game, and should it be aimed at children or at adults? — Penguin took a year to approve the proposal, during which time the [[Endless Quest]] series of gamebooks was released in the United States. When the green light was finally given, Jackson and Livingstone set to work on what was to be unveiled to the world as ''[[The Warlock of Firetop Mountain]]''. A dungeon quest where the hero battled through monsters and mazes to confront an evil sorcerer in his underground lair, the two authors worked concurrently on different parts of the adventure, Livingstone writing the first half, Jackson the second, although stylistic differences meant Jackson (“I drew the short straw”) later had to rewrite the earlier sections to make the story coherent [http://web.archive.org/web/20020223110653/http://fightingfantasy.com/fflett.htm#Steve%20Jackson]. Finally published in August 1982 in Penguin’s children’s imprint, Puffin Books, a slow initial uptake gave way to great success, with the book being reprinted twenty times before its first anniversary. | ||
Sequels were commissioned | Sequels were commissioned and, with Jackson and Livingstone working on separate projects this time so as to avoid the rewrites required for their first effort, the Fighting Fantasy series was under way. 1983 saw the publication of ''[[The Citadel of Chaos]]'', ''[[The Forest of Doom]]'', ''[[Starship Traveller]]'' (a sci-fi adventure) and ''[[City of Thieves]]'', as well as the debut of ''[[Warlock (magazine)|Warlock]]'', a quarterly companion magazine that ran until 1986. From 1984 onwards the series began including books by other authors, beginning, confusingly, with another [[Steve Jackson (USA)|Steve Jackson]], the American game designer who would later become famous for his roleplaying system [[GURPS]]. Other early “sub-authors” included [[Mark Smith]] and [[Jamie Thomson]], who would go on to write the [[The Way of the Tiger|Way of the Tiger]] gamebooks, [[Andrew Chapman]], Penguin editor [[Robin Waterfield]] and former Games Workshop general manager [[Peter Darvill-Evans]]. | ||
1986 saw the release of ''[[Titan (Fighting Fantasy)|Titan]]'', a book describing the fantasy world where most of the Fighting Fantasy series was set. | 1986 saw the release of ''[[Titan (Fighting Fantasy)|Titan]]'', a book describing the fantasy world where most of the Fighting Fantasy series was set. |
Revision as of 19:02, 25 March 2007
Fighting Fantasy is a series of single-player roleplaying gamebooks created by Steve Jackson and Ian Livingstone, originally published by Puffin and now by Wizard Books. Rather than being read straight through as a novel, a Fighting Fantasy book consists of a series of (usually 400) numbered paragraphs describing different possible scenes. The player progresses through a sequence determined partly by their own choice and partly by chance, with dice being used to resolve combat and determine the outcome of other uncertain events.
Beginning in 1982 with Jackson and Livingstone’s The Warlock of Firetop Mountain, the books proved exceptionally popular, running for over 10 years in the original Puffin edition. When it was finally discontinued in the mid-1990s, 59 books had been published in the core series, alongside various sidelines such as Sorcery!, Advanced Fighting Fantasy, and others. The Wizard reissuing, beginning in 2002, has seen the publication of the famous “lost” 60th book, Bloodbones, and more original titles are planned.
History
Steve Jackson and Ian Livingstone had founded Games Workshop in 1975 to distribute Dungeons & Dragons and other roleplaying games in the United Kingdom. Five years later, having expanded from a bedroom mail-order company to a successful publisher and manufacturer (the first Games Workshop store opened in 1977, and in 1979 the company provided the startup capital for Citadel Miniatures), the two were able to persuade Penguin Books editor Geraldine Cooke to consider a proposal for a handbook on the growing new hobby.
While preparing their synopsis for the publisher, a new idea occurred. Jackson recalls, “It was only when we got home and talked about it that Ian and I agreed the best way to get people to understand what a roleplaying game was like was for them to actually play one. ... We knew that it was possible to do this by simply letting the book be the Gamesmaster.” [1] Instead of the “how-to” book Penguin had expected, the final proposal — The Magic Quest — was for a book where the reader took on the role of a character in a fantasy adventure, choosing their own route according to options the book presented and rolling dice, as in a tabletop roleplaying game, to simulate risky events such as combat.
Somewhat taken aback by how to deal with this concept — should it be considered a book or a game, and should it be aimed at children or at adults? — Penguin took a year to approve the proposal, during which time the Endless Quest series of gamebooks was released in the United States. When the green light was finally given, Jackson and Livingstone set to work on what was to be unveiled to the world as The Warlock of Firetop Mountain. A dungeon quest where the hero battled through monsters and mazes to confront an evil sorcerer in his underground lair, the two authors worked concurrently on different parts of the adventure, Livingstone writing the first half, Jackson the second, although stylistic differences meant Jackson (“I drew the short straw”) later had to rewrite the earlier sections to make the story coherent [2]. Finally published in August 1982 in Penguin’s children’s imprint, Puffin Books, a slow initial uptake gave way to great success, with the book being reprinted twenty times before its first anniversary.
Sequels were commissioned and, with Jackson and Livingstone working on separate projects this time so as to avoid the rewrites required for their first effort, the Fighting Fantasy series was under way. 1983 saw the publication of The Citadel of Chaos, The Forest of Doom, Starship Traveller (a sci-fi adventure) and City of Thieves, as well as the debut of Warlock, a quarterly companion magazine that ran until 1986. From 1984 onwards the series began including books by other authors, beginning, confusingly, with another Steve Jackson, the American game designer who would later become famous for his roleplaying system GURPS. Other early “sub-authors” included Mark Smith and Jamie Thomson, who would go on to write the Way of the Tiger gamebooks, Andrew Chapman, Penguin editor Robin Waterfield and former Games Workshop general manager Peter Darvill-Evans.
1986 saw the release of Titan, a book describing the fantasy world where most of the Fighting Fantasy series was set.
Although not the first gamebooks to use dice mechanics — priority goes to Buffalo Castle, published by Flying Buffalo in 1976 — Fighting Fantasy popularised the format immensely, leading to the emergence of many rival series.
Setting
- See also: Titan (Fighting Fantasy)
Rules
References
- Fighting Fantasy History (official website)
- Interview with Steve Jackson (official website)
- Interview with Ian Livingstone (official website)