Normalisation (probability): Difference between revisions

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In [[mathematics|mathematical]] [[probability]] [[equation]]s, which are used in nearly all branches of [[science]], a '''normalization''' constant (or function) is often used to ensure that the sum of all probabilities totals one, or  
In [[mathematics|mathematical]] [[probability]] [[equation]]s, which are used in nearly all branches of [[science]], a '''normalization''' constant (or function) is often used to ensure that the sum of all probabilities totals one, or  


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Probability distributions can be divided into two main groups: discrete probability distributions and continuous probability distributions.
Probability distributions can be divided into two main groups: discrete probability distributions and continuous probability distributions.


==Discrete Probabilty Distributions==
==Discrete Probability Distributions==
Discrete probability distributions are used throughout gaming theory. Consider the simple example of rolling a pair of six-sided dice. Summing up the total roll of the dice yields the following possibilities:
Discrete probability distributions are used throughout gaming theory. Consider the simple example of rolling a pair of six-sided dice. Summing up the total roll of the dice yields the following possibilities:


<table border="1" cellpadding="2" cellspacing="0" bordercolor="#CCCCCC" bgcolor="#FFFFFF">
<table border="1" cellpadding="2" cellspacing="0" bordercolor="#CCCCCC" bgcolor="#FFFFFF">
<tr><th>Total (i)</th><th>Possible outcomes (Dice1,Dice2)</th><th>occurances (n<sub>i</sub>)</th>
<tr><th>Total (i)</th><th>Possible outcomes (Die1,Die2)</th><th>Occurrences (n<sub>i</sub>)</th>
</tr>
</tr>
<tr><td>2</td><td> (1,1) </td><td> 1</td></tr>
<tr><td>2</td><td> (1,1) </td><td> 1</td></tr>
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where <math> c_\mathrm{i} </math> is a coefficient of probability for outcome i.  Assuming the dice are symmetrical we assume all values of <math> c_\mathrm{i} </math> are equal and their sum equals 1.
where <math> c_\mathrm{i} </math> is a coefficient of probability for outcome i.  Assuming the dice are symmetrical we assume all values of <math> c_\mathrm{i} </math> are equal and their sum equals 1.


Solving for N yields 1/36, the number of possible outcomes, so that the probability of total = i occuring are
Solving for N yields 1/36, the number of possible outcomes, so that the probability of total = i occurring are


<math> P_\mathrm{i} = \left(\frac{1}{36}\right)n_\mathrm{i} </math>,  and the sum of all probabilities is one
<math> P_\mathrm{i} = \left(\frac{1}{36}\right)n_\mathrm{i} </math>,  and the sum of all probabilities is one
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<math> \sum{P_\mathrm{i}} = \left(\frac{1}{36}\right)\left( 1 + 2 + 3+ 4 + 5 + 6 + 5 + 4 + 3 + 2 +1\right) = \frac{36}{36} = 1 </math>
<math> \sum{P_\mathrm{i}} = \left(\frac{1}{36}\right)\left( 1 + 2 + 3+ 4 + 5 + 6 + 5 + 4 + 3 + 2 +1\right) = \frac{36}{36} = 1 </math>


==Continuous probability distributions==
In most scientific equations, probability functions are continuous functions, and the probability coefficients are sometimes functions rather than constants.  For example, the [[zeta distribution]] with parameter ''s'' assigns probability proportional to 1/''n''<sup>''s''</sup> to the integer ''n'': the normalizing factor is then the value of the [[Riemann zeta function]]


==Continuous probability distributions==
:<math>\zeta(s) = \sum_{n=1}^\infty \frac{1}{n^s} .</math>[[Category:Suggestion Bot Tag]]
In most scientific equations, probability functions are continuous functions, and the probability coefficients are sometimes functions rather than constants.

Latest revision as of 16:00, 26 September 2024

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In mathematical probability equations, which are used in nearly all branches of science, a normalization constant (or function) is often used to ensure that the sum of all probabilities totals one, or

Probability distributions can be divided into two main groups: discrete probability distributions and continuous probability distributions.

Discrete Probability Distributions

Discrete probability distributions are used throughout gaming theory. Consider the simple example of rolling a pair of six-sided dice. Summing up the total roll of the dice yields the following possibilities:

Total (i)Possible outcomes (Die1,Die2)Occurrences (ni)
2 (1,1) 1
3 (1,2), (2,1) 2
4 (1,3), (3,1), (2,2) 3
5 (1,4), (4,1), (2,3), (3,2) 4
6 (1,5), (5,1), (2,4), (4,2), (3,3) 5
7 (1,6), (6,1), (2,5), (5,2), (3,4), (4,3) 6
8 (2,6), (6,2), (5,3), (3,5), (4,4) 5
9 (3,6), (6,3), (4,5), (5,4) 4
10 (4,6), (6,4), (5,5) 3
11 (5,6), (6,5) 2
12 (6,6) 1

Since the probability of any particular outcome is proportional to the number of ways it can occur

where is a coefficient of probability for outcome i. Assuming the dice are symmetrical we assume all values of are equal and their sum equals 1.

Solving for N yields 1/36, the number of possible outcomes, so that the probability of total = i occurring are

, and the sum of all probabilities is one

Continuous probability distributions

In most scientific equations, probability functions are continuous functions, and the probability coefficients are sometimes functions rather than constants. For example, the zeta distribution with parameter s assigns probability proportional to 1/ns to the integer n: the normalizing factor is then the value of the Riemann zeta function